I’m trying to map a TOP texture onto geometry generated via a Mesh POP. When I assign the texture using a Constant MAT, the geometry only renders as a flat solid color. I also tried adding a Texture POP followed by a Lookup Texture POP, but I get the exact same result. How can I properly generate or pass UV coordinates from a POP network to map a TOP correctly?
Hi @snaut, my bad it was a Import select POP Here is the path I’m following: /project1/FBX/Geometry. I’m still trying to figure out how to apply a texture from a TOP without it rendering as a single solid color, as shown in the post
Hi @arvurban
it might be that the POP doesn’t have any texture coordinate attributes? You can confirm by middle mouse clicking onto the POP.
cheers
Markus
Hi @arvurban
Lookup texture by default uses P(0) and P(1) as attributes to fetch the color from the TOP. Just from the screenshot I can’t tell if you have changed this to use the texture coordinates Tex or not.
Have a look at the OPSnippets for the Texture Map POP and Lookup Texture POP to see how these can work.
You can also investigate the Texture coordinates better by converting the POP to a CHOP and see if the Tex attribute makes sense.
Can you share the file including the fbx file you are using?
cheers
Markus





