How do I split some SOP work into an Engine COMP (or 2nd instance)?

I have some SOP nodes that are cumulatively taking about 10ms, and they’re tanking my framerate.

The worst offender is a Copy op that takes a Metaball as input 1 and arranges it along a moving skeleton from kinect.

How can I split this work out into another CPU thread? Engine COMP? 2nd instance?

Just watching a coaching call from Elburz this am and he warns about not moving metaballs or other generators (dark ops) as they are very heavy compared to other ops. So leave all the metaballs native if you can use Transforms instead for all scaling, movement, rotation etc. Test your two methods side by side with info chops, select cooking time, trail and compare. I hope this helps.