Hey all,
I’d be great if you could run this file and report the fps your getting. please also report the cpu/gpu in your system.
Thanks a bunch
Akeem
instanceTest.toe (21.2 KB)
Hey all,
I’d be great if you could run this file and report the fps your getting. please also report the cpu/gpu in your system.
Thanks a bunch
Akeem
instanceTest.toe (21.2 KB)
Achim,
I get 24fps, occasionally dropping to 22fps but no lower.
Geforce GTX 260
Intel core I7 920 @ 2.93Mhz
Jeffers
No higher than 7 fps on an older macbook pro nVidia 8600m, core 2 duo @ 2.39 GHz
13fps on alienware m15x laptop (lowest is 10fps)
GTX260m 1Gb
core i7 Q820 1.7GHz
8Gb RAM
win7/64bit
red (I’m told that’s faster)
i get between 21 and 26fps
intel quad core 2.66Ghz
windows7 64bit
gforce 9800GT
18-21fps
Dell Precision M6400
Quadro 3700 M
Intel COre 2 Duo 2.53 Ghz
8 gigs ram
thanks so far! anyone with a higher end card? I’d love to see how this runs on a 460/560 to 480/580 cards
with vsync off I get between 500 to 600, with it on, it locks to 60.
core i7 860 (2.8 ghz)
geforce 470
I have a few of the new sandy bridge systems around, they are really smoking for 3d rendering (CPU). Processore wise, their 4 cores (at $330) beat a six core i7 (at $1000) We have a few geforce 570’s, but I have yet to test touch on them.
I have a smattering of the new quadro cards around, let me know and I can test them if you need to do multiscreen.
MD
thanks mattd!
I’m getting similar results as mattd on my desktop though it clamps to 138 instead of 60 when I force on vsync and triple buffering on. That machine is an i7 860 with a GTX 470.
On an i5 M540 laptop with a GTX 485M I’m getting fluctuations between 34 and 52 fps.
That’s a pretty sick synth, is it instanced pins with a shadow map? or something more GLSL intensive for the shadows? Or perhaps un-divulgable…
yep, instanced pins that are completely positioned in the vertex shader via a texture lookup + a regular shadow map
I’m getting a solid 1050 with vsync forced off. i7 950 3.07@ghz, GTX470 . . . it is a Gigabyte overclocked, the one with 3 fans. Great price/performance, runs super quiet and cool.
i7-2600k @ 3.4GHz, GTX 460: 57fps (vsync:force_off)
How are you getting ~1000+fps Jeff?
7-12fps
Okay, weird. I overclock my GPU core and shader clocks by ~10% and I get frame rates of 550-600fps. But then it clamps down to 50-60fps about 1/3rd of the time.
Seems like the GPU is self-limiting because of heat. But the reported GPU temp doesn’t fluctuate in time with the cycling, nor does it seem to spike. And if I force the GPU fan to 100%, the same frame rate fluctuation happens.
Windows’ CPU performance history shows one core that cycles with the frame rate fluctuation: one core goes from 15% to 30% usage when frame rate goes from 600fps to 60fps.
The GPU is a Palit GTX 460. The card and fan are a lot smaller than the GTX2?? series I’ve previously used. Does this sound like a localized heat build-up problem? I may swap out this card today…
[Edit: …and the GPU fan is super noisy once TouchDesigner is running.]
Okay, better now.
GTX470 by Galaxy. ~650fps on average dipping to just sub-500fps occasionally. Fan is much quieter. I’ve played with overclocking a bit and can get higher frame rates, but saw screen errors.
The notable difference on this card is that the fan is bigger, the heat pipes are more plentiful, and the backplane of the second slot is entirely outgoing air from the GPU cooler. So the spec difference between GTX460 and GTX470 may be only 10%, but the difference between cards that are built with 10% duty cycle and 80% duty cycle in mind are more important for TouchDesigner use. Good to know.
Had to try it out on my brand new sandybridge laptop
Holding right around 49-54 fps.
i7 2820QM and GTX485M
9-13 fps
Bootcamp w/ MacBook Pro Core i7 2.8mhz
512vram
GeForce GT 330m