Hi!
I am beginning to study TD, although I have some knowledge about audio, processing and visual, I am trying to learn shaders and more advanced visual processing techniques.
I am fascinated about these processes by Kim Asendorf:
What strategies should I use to recreate/mimic it? Any tutorials that you would recommend? Any specific techniques? Any examples available?
As far as I have analyzed it, it seems that it is made of grid of moving rows and columns in which some kind of non linear transformation is applied to the 2D space. But I don’t know how to make such grid of moving pixels neither how to make a non-linear transform to them, besides the fact that I am really curious about how to retain an retro, aliasing and pixelated look in TD renderer.
I have tried to implement a feedback loop although I am not sure if this was a good starting point. Any advice is welcome!