Hi!
I’m struggling to change the shape of which my particules are being emitted too with actors, using the Nvidia Flex simulator. Currently, I’m generating many particules at the same time on my mouse cursor with an Emission size of 8x8, which results in a very grid-like pattern on screen that becomes even more apparent when my mouse moves quickly (even with a filter). Does anyone have any tips as to how I can change the size of the emission pattern itself, or if there’s tools I can use that simply affect the emittor’s shape? I’m looking to see if I can add a noise pattern to it or turn it into more of a sphere/circle instead of a grid.
Thanks!