I’m quite new to touchdesigner, and I want to model a humanoid 3D model I have with a wireframe. However, whatever method I use seems to just apply a point sprite to each co-ordinate of the file, rather than connecting them in a wireframe. I have tried phong with wireframe enabled, wireframe, line and constant MATs and all do the same. Can anyone suggests how to achieve this? Any help will be much appreciated
To clarify, I have instanced the GEO I’m using with the PFI coordinates, and used an add + convert SOP as the GEO input. I understand this may be the issue, but if it is how do I address this?
Hi @FinnJOrchard,
it sounds like what’s happening is that you are instancing a point onto the points of the 3D model. So the geometry now being rendered is a collection of points.
To render the model instead, turn off instancing and connect the SOP that brought in the model to a Geo COMP.
Cheers
Markus
Hi! Thanks for the reply. That makes sense, but the PFI input is a TOP not a SOP so surely it wont work if I just connect it straight to the GEO, no?
Thanks
Hi @FinnJOrchard,
I missed that PFI means Point File In TOP, can you not bring the geometry in via a File In SOP?
There is no native operation in TouchDesigner to remesh a pointcloud.
Cheers
Markus
No problem! And ahhh I completely neglected the fact that there is a file in SOP, but you have taught me something there too, haha. Thank you so much! Got it working how I want now