Hi,
I am looking for suggestions on how to make a basic Fog effect (wisps of semi-transparent smoke).
My original thought was to make a rectangle SOP and apply a noise TOP to it via a PHONG, then use another noise TOP as the alpha map of the PHONG.
However, it seems, even with an alpha map, making the SOP have a transparency of 0, doesn’t actually make the SOP transparent, but rather it makes it black(?).
So, simply put, how could I make a transparent Rectangle sop? I’d also be interested in other Fog options (I am assuming that a particle system would be great here) - I don’t need examples I am just curious about what is the most legit way would be done.