Hi,
trying to feed a rigged character with Kinect 2 data but the rotation values coming from the device are jumping randomly from 180 to -180 or from 0.something to 180 and -180. Happens most often when I don’t move at all, just standing in front of the kinect.
That really break things up, especially looking at the forearms data which is important in my case.
Do you guys found a way to deal with those jumps?