any ideas how to duplicate UVs from layer0 to layer1?
You can do it using SOP to DAT → reassign the values to layer1 → DAT to SOP. Only useful for static geometry as I think it would be too heavy for anything cooking.
I’d like an RFE for the this, it should be easy to do in SOPs. But here’s a proof of concept for the above. uvlayers.tox (878 Bytes)
thank you! and I agree, it should be simple.