I’m really inspired by the audiovisual work of Ryoichi Kurokawa, especially his use of fragmented cityscapes, dynamic particle systems, and abstract, structural visuals. I’m trying to explore how to create similar aesthetics in TouchDesigner—something that blends geometry, generative visuals, and a poetic, data-driven approach.
I’d love to know:
What operators or techniques would you recommend for replicating his glitchy, architectural visual style?
Any good tutorials, project files, or artist references in the same vein?
I am looking for something like this
Thanks!