Hello!
I have a Geometry COMP that is a small cube instanciated and translated with the “Instance → Translate” parameter (I’m using a TOP with its R,G,B values).
So, actually I have a 3D model that is something like a point (cube) cloud, from an image.
Now I should modify this 3D model as a regular SOP, so to able to apply for example a Sprinkle SOP.
How can I get this 3D model from the Geometry COMP, so to use it as a SOP ?
I don’t need any material applied, I’m just using the Geometry COMP because it seem to me to be the only way to create a point cloud…
Many thanks!
Hi @Issimissimo
SOPs are geometry operators that are processed on the CPU, when instancing, the data is copied to the GPU and further processed there via the instancing parameters.
Once uploaded, the data cannot be retrieved back to the CPU, so further processing with SOPs is not possible.
Can you go a bit into more detail about what kind of pointcloud you are trying to create, there might be other techniques you can make use of.
cheers
Markus
hello world,
i am also looking for a solution to export a unified geometry, .fbx or .obj from an instanced geometry. How could I position the points to create a SOP, merge it and save it.
For example, if I create a structure as similar to the one in the " Abstract 3D Sculpture – TouchDesigner Tutorial 43" from bileam, is there a way to save it as a 3D format from TD?
Thanks!
<3