I would like to ask how could one go about getting handle of shared DirectX texture that is used for passing texture to TouchEngine?
I am assuming DirectX texture sharing is used in TouchEngine In/Out TOP based on this post:
I would like to utilize it in a scenario for passing texture from UE4 to TD (editor) while using TouchEngine-UE4 Plugin as a middleman. I am assuming it would be possible to directly consume UE4 texture inside of TD (editor) by using DirectX In TOP with proper handle.
This is related to following topic. It doesn’t solve genlocking, but consuming texture from UE4 directly inside of TD (editor) would reduce latency and overhead.