How to increase the "density" of a substance?

This is what the one in the website looks like:

This is what I’m able to get

I remember being able to do this in UE5, but can’t figure out how to do it in TD.

Hi @x42,

depends a bit how your whole project is setup and the Substance Material you are using, but a good starting point might be to scale the uv coordinates of the source geometry.

cheers
Markus