This is what the one in the website looks like:
This is what I’m able to get
I remember being able to do this in UE5, but can’t figure out how to do it in TD.
This is what the one in the website looks like:
This is what I’m able to get
I remember being able to do this in UE5, but can’t figure out how to do it in TD.
Hi @x42,
depends a bit how your whole project is setup and the Substance Material you are using, but a good starting point might be to scale the uv coordinates of the source geometry.
cheers
Markus