I’ve been trying many combinations of lights, halfway-transparent materials and Render Transparency settings, and I haven’t yet properly wrapped my brain around the methods for getting ‘realistic’ alpha blending in TD.
I want to simulate lighting up objects - spheres, to start - from the inside. I can place a light inside a sphere and see it light up if my camera is inside as well, but I want to see it lit from the outside. Has anyone done this?