The Render TOP has the possibility by changing the Render Mode parameter to render your scene as a Cube Map. The Cube Map allows the camera to “look” into all directions so you can capture the 360 degrees around it.
By default a Camera COMP is located at 5 units in on the z axis. Make sure to change the tz parameter on the camera to 0
Now that you have your Cube Map, pass the texture into a Projection TOP where you can convert it to a Equirectangular projection by adjusting the Input and Output parameters. You will have to set the resolution of your projection TOP and crop out the parts that you are interested in.
Just adding this info. The resolution of your Projection TOP is not the output resolution of your total projectors but an aspect that you can calculate by taking the target output height * 3 (1080 * 3) and for the horizontal resolution calculate the circumference of a standard tube * the output height (1080 * (2 * math.pi)). The necessary cropping to remove the y-axis views, would now just be a simple crop of 1/3 on the bottom parameter and 2/3 on the top parameter.
So all of this therefor depends on your panorama’s aspect ratio - height vs diameter…