Hi everyone! I’m building a volumetric 3D LED display and ran into a problem — when rendering 3D models, they appear hollow inside when viewed by the cameras. How can I make the models “solid” or filled inside?
I’m a beginner and don’t know all the details yet.
Right now, I’m projecting the 3D image using several cameras along the X, Y, and Z axes — each camera watches its own area and draws that section on the pixels. But the inner pixels inside the model do not light up; only the surface is visible. I really want the entire figure to be filled inside, so that all the LEDs inside the model light up, not just the ones on the surface. How can I achieve this?
Thanks in advance for any advice!


