What skills do I need to distort my particle work to fit a curved media wall? I’ve heard of warping, projection mapping, etc., but I don’t really understand how to bend more than right angles.
the Palette has 2 components that can help you with this:
- Techniques/sweetSpotPreviz: explains the Trompe l’oeil illusion and how it is setup in TouchDesigner
- Mapping/sweetSpot: is a more condensed version you can use as a template for your work
Thank you for your answer. I don’t know yet, but I’ll try!!!