Hey there, I’m not very advanced with instancing and I was curious what the easiest and best way would be to make instances follow certain points from a texture.
In my project I want some text to be be moving along the edge of a square with the animation of a limit TOP displacement, as seen in this example:
I’ve used a limit TOP after a noise TOP to create the moving squares, that are modulated by LFO’s, and I want to put instances along the edges of these squares, so the text will move along nicely. I guess what I need is to create points that move along these edges, so I can use that data for the instancing. Am I overthinking this and is there an easy solution?
Attached you can find the network. Right now it’s behaving oddly since it’s an edge that constantly changes it’s thickness.
Instances-along-points-demo.toe (7.4 KB)