How to make instances follow along certain points inside a TOP?

Hey there, I’m not very advanced with instancing and I was curious what the easiest and best way would be to make instances follow certain points from a texture.
In my project I want some text to be be moving along the edge of a square with the animation of a limit TOP displacement, as seen in this example:

I’ve used a limit TOP after a noise TOP to create the moving squares, that are modulated by LFO’s, and I want to put instances along the edges of these squares, so the text will move along nicely. I guess what I need is to create points that move along these edges, so I can use that data for the instancing. Am I overthinking this and is there an easy solution?

Attached you can find the network. Right now it’s behaving oddly since it’s an edge that constantly changes it’s thickness.

Instances-along-points-demo.toe (7.4 KB)

Hey @thevoyageofdesign

using the color values like this as sources for your instancing will not really get you where you are trying to go as the color values have no real positional data attached to them.

It’s a bit difficult to tell but is the text suppose to appear at intersections?

You can add some positional data by multiplying the edges with a red/green ramp where red would represent a normalized horizontal position and green represent a normalized vertical position.

cheers
Markus