Hello,
I’m working with a Kinect, and I have it set up to Trace the Kinect player index. I’d like to have particles consistently exploding outwards all around the traced silhouette, but instead the only options seemingly available to me involve the particles looping around the edge of the silhouette, which makes the particles inconsistent (see the attached gif)
Any thoughts on how I can best achieve an effect of having particles consistently exploding outwards all aroundsilhouette?