How to mute driven audio

I have an audio file driving visuals correctly, but in doing so audio gets garbled. I want to mute that audio channel (after driving visuals) and use clean audio (same song) for output.

I’m thinking run a branch from audio file in chop directly to audio output, so audio runs as it would from the unaltered source, driving visuals while playing correct music. Everything works except muting garbled output. Maybe there is a better way?

2 posts were merged into an existing topic: Mute reactive audio