Two channels.
I want to use the mean of each one, and to create a 2x1 texture according to these 2 means previously calculated (basically to color 2 instances of something)
How would you do this ?
I’m okay for merging, almost for shuffling (here I want to have the first channel joined to the second one, as an only one in the end) etc.
I did that, it seems ok in that particular case (using rms power analysis)
BUT I’m interested by an answer in more global case:
you got a channels with n-samples, how to calculate a mean for instance, or something and to “reduce” it to one value ?