I have about 23 boxes, each of them with a 150x150 texture and a line (both box and line have the same material, but each of the box/lines pair has a different texture/material from the others).
It’s taking a lot of time to render - I’m still at 30fps, but really on this system I should be flying as this is all I’m doing.
All these box/line pair are each inside a geometry component. all the geometry components are inside another geometry component.
this is what I see in the performance monitor - what am I doing wrong?
render Updating Camera View 0.016 2.026 2.042 1
render Prepping Nodes For Render 0.074 2.042 2.116 1
render Pre-Render 0.067 2.116 2.183 1
render Rendering 0.016 2.183 3.044 1
render Rendering a group of SOP(s) 1 0.002 2.188 2.252 2
render Setting Up Material 0.010 2.189 2.207 3
gfx Enabling Phong Shader 0.008 2.198 2.206 4
render Rendering Primitive Batch(s) 35 0.042 2.208 2.252 3
render Waiting for Geometry to be sent to GPU 0.002 2.209 2.211 4
render Rendering a group of SOP(s) 1 0.000 2.253 2.294 2
render Changing Material 0.004 2.253 2.259 3
gfx Enabling Phong Shader 0.002 2.256 2.258 4
render Rendering Primitive Batch(s) 42 0.034 2.259 2.294 3
render Waiting for Geometry to be sent to GPU 0.001 2.260 2.261 4
render Rendering a group of SOP(s) 1 0.001 2.294 2.330 2
render Changing Material 0.002 2.295 2.300 3
gfx Enabling Phong Shader 0.003 2.297 2.300 4
render Rendering Primitive Batch(s) 33 0.029 2.300 2.330 3
render Waiting for Geometry to be sent to GPU 0.001 2.301 2.302 4
render Rendering a group of SOP(s) 1 0.000 2.331 2.371 2
render Changing Material 0.002 2.331 2.336 3
gfx Enabling Phong Shader 0.003 2.333 2.336 4
render Rendering Primitive Batch(s) 45 0.034 2.336 2.371 3
render Waiting for Geometry to be sent to GPU 0.001 2.337 2.338 4
render Rendering a group of SOP(s) 1 0.001 2.372 2.409 2
render Changing Material 0.002 2.372 2.377 3
gfx Enabling Phong Shader 0.003 2.374 2.377 4
render Rendering Primitive Batch(s) 42 0.030 2.378 2.409 3
render Waiting for Geometry to be sent to GPU 0.001 2.378 2.379 4
render Rendering a group of SOP(s) 1 0.000 2.410 2.446 2
render Changing Material 0.003 2.410 2.415 3
gfx Enabling Phong Shader 0.002 2.412 2.414 4
render Rendering Primitive Batch(s) 35 0.029 2.415 2.446 3
render Waiting for Geometry to be sent to GPU 0.002 2.415 2.417 4
render Rendering a group of SOP(s) 1 0.001 2.446 2.476 2
render Changing Material 0.003 2.447 2.452 3
gfx Enabling Phong Shader 0.002 2.449 2.451 4
render Rendering Primitive Batch(s) 25 0.023 2.452 2.476 3
render Waiting for Geometry to be sent to GPU 0.001 2.453 2.454 4
render Rendering a group of SOP(s) 1 0.001 2.477 2.509 2
render Changing Material 0.003 2.477 2.482 3
gfx Enabling Phong Shader 0.002 2.480 2.482 4
render Rendering Primitive Batch(s) 27 0.025 2.483 2.509 3
render Waiting for Geometry to be sent to GPU 0.001 2.483 2.484 4
render Rendering a group of SOP(s) 1 0.001 2.510 2.529 2
render Changing Material 0.003 2.510 2.515 3
gfx Enabling Phong Shader 0.002 2.512 2.514 4
render Rendering Primitive Batch(s) 8 0.011 2.515 2.528 3
render Waiting for Geometry to be sent to GPU 0.002 2.515 2.517 4
render Rendering a group of SOP(s) 1 0.002 2.529 2.548 2
render Changing Material 0.002 2.530 2.534 3
gfx Enabling Phong Shader 0.002 2.532 2.534 4
render Rendering Primitive Batch(s) 8 0.012 2.535 2.548 3
render Waiting for Geometry to be sent to GPU 0.001 2.535 2.536 4