Hey all - how do I remap texture UVs on the meshes inside an imported FBX file?
I dig into the fbxComp, then into a given mesh, and add a Texture Sop to the output of the mesh, but it doesn’t seem to have any effect when I alter the texturing types. I even add an Out node after the texture Sop, but still no dice.
I’m sure it’s a newbie issue. Help appreciated!