Hi, I’m wondering if there is a way or an expression that I can use to make my time count decrease after a certain limit is reached (eg. 9 seconds or 400 frames). Ultimately I’m looking to create an effect where certain parameters of my SOPs morph following a time expression(me.time.seconds), and after it reaches a set time limit it begins to count down back to zero (morphing backwards), and once it reaches zero it counts back up to 9. A loop that doesn’t restart at an initial state, but takes it’s final state and moves backwards back to it’s initial state.
You can feed that time expression value (set it in a Constant CHOP) to a Limit CHOP, set the min and max values, and set the type to ZigZag. Now the output will bounce between those time values. Use an additional Math CHOP to convert that time range to something which matches your SOP animation values.
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Thanks! That worked perfectly