How to transform TD rotation to blender rotation

Hello,
I want to send rotation from Kinect received in kinect Chop to Blender.
But
Y and Z are interchanged
Z = -Z
I connect the two by OSC but I cannot find a proper way to transform coordonate without some weird behaviour.
I tried with euler rotation and quaternion but there is always a nutation problem.
Someone know the way to do it?
Thank you in advance

Hi @jacqueshoepffner,

it’s been a while so this is just from memory and maybe I’m wrong, but I recall creating a transform matrix that converts between the 2 coordinate systems and then multiplying all transforms from the Kinect with the matrix…

cheers
Markus

HI @snaut
I will try :slight_smile:
Thank you