How to turn off time slicing on Touchout Chop?

I am trying to use a Touch Out chop to transfer SOPto information between two separate patches open on the same machine. However, it keeps time slicing the input and when I try and turn off time slicing, the option is greyed out. Any help would be greatly appreciated!

This is actually a feature we are currently working on, but is not currently available.
A workaround would be to convert the data to a DAT and send it across using Touch In/Out DATs.

I just tried this and it seems to work better! However, when I try and convert the DAT back into a SOP it has an error saying no primitive DAT specified. I looked into this and tried some of the different conversion types but none of them mirrored the original SOP. I then tried to convert the sop into a chop then split those into dats and recombine them to send them over touchOut but this did not work either. For context: my original SOP is a grid with primitive type mesh, connectivity type quadrilateral, and 200 rows and columns that is being turned into a nurbs surface. Is there any way at all to transfer this data between two separately running instances of Touchdesigner?

I just tried to use pipe in and pipe out with the method of converting the sop into a chop first. This allows me to turn off time slicing on both the client and the host but for some reason, when the client receives the data it is still time sliced.

If you had the Touch In/Out CHOP working the way you wanted, how would you be using the data on the receiving end? You should use a DAT To CHOP to convert the data back to a CHOP there, and use it as you would have.

I have tried using a dat conversion but converting the original sop to a dat tanks my fps because of how many points the grid has. And if it was working how I want it to, I would be converting the chop back into a sop.