I’m trying to instance simple geometry so that it is deformed differently (ex: diff level of noise roughness) at each instance, but I honestly have no clue as to how the custom attribute under the “Instance 3” page works, and I haven’t found any good resources explaining it.
If anyone has another solution to my specific idea, that’d also be awesome but I’m generally stumped at the custom attr. function. thanks!
Also good to know is that hardware instancing on the GPU is so fast because it creates many instances of a single geometry, which can be translated/rotated/scaled/colored/textured differently for each instance. But you can’t change the geometry itself of each instance - otherwise they would not be instances of the same geometry.