I have a problem with implementing the uv map to this 3d object, someone can tell me what the problem is, below I attach screenshots of the project.
This is the texturing:
use the matter operator, here pbr, and connect them to the op geometry
this is the problem that the render box detects, but I can’t find the solution
I would appreciate if you can tell me what my error is and why the pbr material is not applied properly.