Hi @MikeYang,
if you are using particlesGPU from the palette, you can create a 2D Texture array and reference it via a Constant MAT as a Custom Material directly on the component. Also see here for reference:
Hope this helps
Markus
Hi @MikeYang,
if you are using particlesGPU from the palette, you can create a 2D Texture array and reference it via a Constant MAT as a Custom Material directly on the component. Also see here for reference:
Hope this helps
Markus