Immersive Room set up with three walls and floor projectors

Just wanted to see if anyone had any examples/insight about setting up three wall projection with floor projection but the image running down the walls onto the floor.

Ive set up a simple wall and floor projection example shown here. Would appretiate any advice.

Immersive Example.toe (5.5 KB)

Hi @SenteqUK,

for an environment where textures extend seamless onto all walls and floors, you would generally want to setup a 3D render system that makes use of the Quad Reproject feature that allows for something like a Trompe l’oeil effect.

The palette offers a premade component Mapping>quadReproject which only requires you to specify the walls, sweetspot, and 3D environment you would like to replicate in your room.

Attached a mockup of how that could work.
Immersive Example.1.toe (10.1 KB)

cheers
Markus

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Thanks Markus.

Just the thing i was looking for. Looking at some particle options to add to this set up.

Thank you.