Just wanted to see if anyone had any examples/insight about setting up three wall projection with floor projection but the image running down the walls onto the floor.
Ive set up a simple wall and floor projection example shown here. Would appretiate any advice.
for an environment where textures extend seamless onto all walls and floors, you would generally want to setup a 3D render system that makes use of the Quad Reproject feature that allows for something like a Trompe l’oeil effect.
The palette offers a premade component Mapping>quadReproject which only requires you to specify the walls, sweetspot, and 3D environment you would like to replicate in your room.