Import 3D Model

Hi everybody,

i seem to have a really hard time to import ANY 3D Model into the recent TouchDesigner Build.
I have tried every option to export (obj,fbx,3DS) from Cinema4D into TD and all i get is totally empty nodes.

I try now to take the models through Blender,
but again nothing but empty nodes.

I am shure i was able to import OBJ (made in Photoshop and Sketch Up) in an older build.

Has anyone a working solution to import 3dmodels with textures from cinema into touch?
(or at least Blender)?

Best
Stefan

Árbol cubos_jm.fbx (217 KB)

i was able to do it from File → Import (an .fbx from 3dsMax). Your supposed to be able to drag-n-drop also, but i haven’t tried that yet.

I noticed the same was happening for me on certain models, and I found it was because of Maya’s namespace thing creating really long names for my objects in touch designer upon import. Not sure how cinema 4D works but if the names are really long it’s possible the same thing is happening to you?

1 Like

Thanks for you answers.
I also tried it with 3D studio and that worked really well.
Seems like the problem with Cinema4D was that objects were “editable Meshes” or however cinema calls that. Works with simple polygons…
best
Stefan

is it only FBX that’s compatible? I can’t find a list anywhere of compatible files for 3D rendering