curious about best practices for properly baking textures into OBJ or FBX so that they show up in TD
I have a textured blender scene that I’d like to get into TD. Is there a workflow anyone has for consistently kicking this out with proper textures so that I can drag it into TD without a bunch of extra steps for re linking textures?
For FBX: often when the textures fail to load on FBX import it’s because the textures in the FBX file aren’t embedded, and instead just point to an image file path on the drive that doesn’t exist. In my experience the path is usually an absolute path that was defined at export, so if the FBX file has been moved between machines, or the image files were moved/deleted, then the texture will fail to load. I think Blender FBX export has an option to embed textures, so ensure that’s enabled.
There is also a parameter on the FBX COMP to set the texture search path in the case that their paths in the FBX file don’t exist on the machine (eg. because of an invalid absolute path), but the files are present elsewhere.