Very inconsistent behavior when trying to work with particles.
I thought I had it pinned down to an interaction with the Lookups. Both Lookup Channel and Lookup Texture are giving strange behaviors, but I can also trigger it when modifying the network.
Maybe this is already known behavior, based on your note of macOS in the release notes.
I can’t get the exact behavior that I was having on my other project. Points are still being reduced to ~100 when they should be much larger. I’ll try reproduce things further.
Managing to get similar behavior here. The particle1 op is showing very different things to the feedback null op. Inside the feedback null, it is showing the flickering behavior. Different ops seem to show different geometry. Maybe there is somehow multiple instances of the particle control system existing at once and they are having a bit of a fight over control?
It seems to be fine if I use one or two ops in a chain, but once I add multiple doing different samples and computations, it starts the flicker. Very hard to reproduce sorry!