Hi everyone,
I am experiencing an issue where my TouchDesigner project becomes heavy or freezes after long-term operation. I would appreciate any advice or insights into my current setup and logs.
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The project involves real-time video I/O (UltraStudio, NDI, and Spout).
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I recently realized that leaving the network editor open was adding unnecessary load, so I will be switching to Perform Mode for future operations.
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No specific triggers for the freeze have been identified yet.
[System Specs]
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TouchDesigner Build: 2023.11340
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OS: Windows 11 24H2
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CPU: Intel Core i9-14900HX
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GPU: NVIDIA GeForce RTX 4090 Laptop
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RAM: 32GB
[Diagnostic Findings] According to the Performance Monitor (stats.txt attached), the following operators show higher loads, though they don’t seem to exceed frame time limits immediately:
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Video Device Out(Outputting to UltraStudio) -
NDI Out
Syphon/Spout In (Receiving frames from a Python-based application)
[Attached Files]
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stats.txt: Performance Monitor log.
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Report.wer: Windows Error Report (since no .dmp file was generated by TouchDesigner).
[Questions]
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Are there known stability issues with the combination of Windows 24H2 and this specific build of TouchDesigner?
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Are there any best practices for long-term stability when using Video Device Out and NDI simultaneously?
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If the freeze occurs again without a .dmp file, are there any specific logs I should look for to identify if it’s a GPU TDR (Timeout Detection and Recovery) issue?
Report.zip (407.2 KB)