Incorrect units and orientation when instancing normals on OSX?

Hello there!

It seems to me that the results when performing rotations on instancing are incorrect:

In this first screenshot, you can see that the sphere has normals pointing outward, but the output from the geo shows still has them all pointing in the same direction.

In this second screenshot I have multiplied the value of the normals by 180 in the Math POP. This seems to yield a more correct scale of the rotation applied (though the axes still seems a bit incorrect).

This is in Touchdesigner 2025.31500 on OSX 26.1 (25B78), Apple M4 Max

The normal is a vector describing a direction. The rotation page is expecting angles (0-360). You can use the rotateTo attribute on the secondpage of the instanceTab.