I am making an interactive artwork. I am using depth input from an Intel Realsense to change the size of a sphere. As the user approaches, the sphere gets bigger, as they retreat, the sphere gets smaller. I have used a Math CHOP to map the range of the input to the size parameters of the sphere.
That is all working fine, but I am wondering whether there is a CHOP that will change this value exponentially - so that the higher the value of the input, the quicker the rate that the sphere will increase?
I was thinking this might be something I could do with a Math CHOP, but I am a bit of a rookie with this stuff.
Thanks a lot!