Could be a new big jump for the instancing in geo via top, introduce an easy way to pass texture3d as instanced texture.
So after reading one slice it moves onto the next one? Seems very reasonable. I’ll add it to my todos!
yes the idea is could create 1 frame per slice on 3d displacement commonly i did this via glsl, but this could give an interesting speed-up to the process and nice effects mixing with the time-machine TOP:)