I am doing instancing with 12 rectangle layout out in a grid of 4x3, all having different textures. I need the view of my camera to be orthohraphic. Now I make one specific rectangles larger. It works all fine. But the larger rectangle is not in front of the other ones. Since I dont have the depth axis, to push it in front, is there a way to set a kind of order of the instances?
Or:
Is there a way to automatically adjust camera distance from my Sops that if just frames all my Sops. Just like the Home Selected function in the viewer does? Then I could get rid of the orthohraphic view and go for perspective view.
Have you tried the cameraViewport component in the palette? It has homing features similar to the built in viewport. You can also manually give it bounds to home to just a specific part of your scene.
Geometry will be rendered according to the distance to you camera as usual. Change the z position of the rectangles you want to be in front to be closer to the camera.
