Hi,
I’m following tutorials but could not find this function… wondering if it is because the version updates…
I’m looking for the “Texture Mode Offset” in “Instance 2” in a Geometry node. Mine has only “Replace” or “Transform”…
Hi,
I’m following tutorials but could not find this function… wondering if it is because the version updates…
I’m looking for the “Texture Mode Offset” in “Instance 2” in a Geometry node. Mine has only “Replace” or “Transform”…
interesting - in all current documentation for the COMPs which can do texture instancing such as Geo COMP, Geo Text COMP, Nvidia Flow Emitter COMP, the Texture Mode
parameter has only Replace & Offset
options, but in all recent TD releases the options are Replace & Transform.
Glitch in the matrix, not sure when this changed, seems docs were not updated.
@ben help us out here!
My guess at this moment would be if you want to use Texture Mode Offset, use Texture Mode Transform
Hi @x.il,
@nettoyeur is correct: The old Offset
was renamed to Transform
. The documentation has been amended to reflect this now as well.
Cheers
Markus
Hi @nettoyeur @snaut. Thank you both for your replies. However, the Transform does not work exactly as the Offset (or at least the way I used it…).
I’m trying to duplicate this tutorial,
While Offset is offsetting the object’s time here, Transform is changing the objects’ z-axis.
Ultimately, I am just trying to render out the tex3D TOP as the way it shows on the node, so if there is any other better way instead using instancing that would work too.
changes the z-axis? I can’t reproduce that here.
Are you sure you are using the instancew
parameter on the Geo COMP?
It works when I opened a new file! but still doesn’t work for the old one for some reason… I’ll look into it… Thank you for your answer! (The output was not changing in instancew, but it shifts position in u and v so I assume it was changing in the z-axis and I can’t see it…)
On a side note, may I ask you if there is any other way to render out the “tex3D” TOP as the way it displays on its node? I made a texture node like this, but it doesn’t look the same…
On a side note, may I ask you if there is any other way to render out the “tex3D” TOP as the way it displays on its node?
The easiest way is to use a OP Viewer TOP, and drag the Texture 3D node onto its “Operator Viewer” parameter. That will give you the exact contents of the 3d Texture TOP’s viewer pane in a TOP.
The manual way is rendering it yourself using instancing, see both examples in attachment
render_3d_texture_viewer.tox (1.4 KB)
Sorry for the confusion, the docs have been updated. Transform = Offset, it was just a name change.