I’ve been using Touch for a while but just noticed some weird behavior rendering particles.
This projecit is using Flex, and instancing a simple sphere particle from an Nvidia Flex Top (though I don’t think this is important). The mapping coordinate is looked up from another TOP, and the material uses a Ramp for the diffuse and emit color.
Everything renders fine when the camera is close, but further away the color washes out and becomes more uniform. At first I thought this was the environment light overpowering the material, but this happens without the Env light, with both phong and PBR materials.
Any ideas how to fix this? Thanks