Instancing Color OP Texturing Help

Hi all. I have been trying to make something like the attached screenshots. I’m using a noise CHOP to instance spheres to make these whirly patterns. Currently i’m using a TOP of the noise to colour it in the geometry.

I tried using a phong with a ramp on it, but it applied to each induvidual instance item, instead of colouring it like a continuous line. I tried to create my own noise, but it will give me a point error on the geometry.

How could I go about achieving something closer to these example screenshots?

Thanks :slight_smile:

noisedrawing01.toe (6.4 KB)