Instancing text

I’ve got around 200 instanced text textures- actually the twitter feed code from design.ianshelanskey.com/tec … hdesigner/

However, I’m needing the text to scroll with scrollbars (slider component), so the final instances would have a picture on the left, a text header, and a scrollable content area. Is this possible to instance up in TD? Any ideas on the best method?
Thanks

Sorry I don’t have any suggestions regarding scrollable text. I just thought I’d say that I prefer using a replicator with text SOPs rather than text TOPs. I also make my master template a Base rather than a single text TOP. In the base maybe you could put whatever’s necessary to get scrolling working. Definitely explore the callbacks of the replicator to make sure everything cooks as little as possible. You don’t want 200 instances cooking unnecessarily.

Just kicking around a few ideas about how you might tackle this.

In this toe file there are examples for replicating and cropping text TOPs to match the length of your source strings.

Instancing while also scaling to match source string.

Creating a scrolling interface uses some of those same ideas.

Hope this gets you moving in the right direction … or at least in a direction.

M
textScroll.toe (10.4 KB)

I’ve done this by replicating a container with the background set to the text. Then aligning all of them in a big container. You can scroll through them pretty easy and even take care of cropping in the container above.

Containers allow for some interesting effects and interface elements to be added as well.

I’ve attached an example.
textContainers.toe (4.45 KB)

That’s really fun Ian. Nice one.

With those examples and the multitouch example, I think I’ve got enough to go on. I think I’m looking more for a container, with sliders and text that can be manipulated on 3d geometry. A tricky problem, since only textures can go on geometry, not components. A few ways to go about it though I think.

I’d need to generate up sop rectangles matching the slider positions, merge them to the rectangle geometry I’m instancing(with text, sliders, pics, etc) , so when I rotate the instanced textured geometry, the sop rectangles(to be used for renderpick) match the slider positions, so when I do a renderpick, I can modify the parent containers sliders/textures and the opviewer texture would update appropriately.

That’s a bit on the back burner now, though it’s something I still intend to solve.
Thanks much for you help.