Instancing v. Copying in POPs

This is probably more of a question for the Derivative team, but I’m curious how drastic the difference in performance is using the Copy POP to instance POP geometry vs standard instancing w/ POPs. Given that they allow you to accomplish different things (for example, it doesn’t appear you can apply effects using a group to standard instances), so there can be benefits and hangups to both.

Outside of the particular use cases per technique, is there a significant benefit to using one over the other? Are there situations where you would prioritize using a particular technique?

Thanks!

Instancing does not involve any extra memory to generate the geometry, while a Copy POP requires memory to hold the results.