Interruption in sphere with noise node applied

question.toe (7.9 KB)


Hello,

I am trying to create a pseudo-earth.
To achieve this, we have done the following
(1) Apply a thresh node to the noise node to make the value binary
(2) Create another node that reverses (1)
(3) Apply them to Sphere

As a result, texture breaks were confirmed in the noise texture stretched on Sphere. How can we eliminate the gaps?

I will put up the project as a reference.

Best regards

Hi @HNsd,

Two topics to investigate a bit:

  • Equirectangular projection:

The projection maps meridians to vertical straight lines of constant spacing (for meridional intervals of constant spacing), and circles of latitude to horizontal straight lines of constant spacing (for constant intervals of parallels). Source: Equirectangular projection - Wikipedia

  • Noise Tiling:

The first section is just to dive a bit deeper into how textures might be mapped onto a sphere while the second link presents a practical solution for creating a noise texture that can be wrapped onto a sphere.

Hope this helps
cheers
Markus