I am trying to create a pseudo-earth.
To achieve this, we have done the following
(1) Apply a thresh node to the noise node to make the value binary
(2) Create another node that reverses (1)
(3) Apply them to Sphere
As a result, texture breaks were confirmed in the noise texture stretched on Sphere. How can we eliminate the gaps?
The first section is just to dive a bit deeper into how textures might be mapped onto a sphere while the second link presents a practical solution for creating a noise texture that can be wrapped onto a sphere.