Inverse Kinematic from C4D to TD

Hi,

I am trying to make a virtual Hand that is manipulated by the Leap Motion Controller.
I made the 3Dmesh and the bones in Cinema 4D using the IK-Tag. But when I export it as FBX and open it in Touch, the IK doesn’t work anymore. The deformation works fine though.
I tried the Inverse Kin CHOP, but unfortunately there are no more bones. They are represented as Null COMPs in Touch.

Is there any other way to export the IK-data, or do I have to build it all again inside Touch?

Touch Designer 088 - Build 10780
Cinema 4D - R14

Thanks
Christian

Ever got this fixed? Was thinking of something simular