is caching geos faster than using chops?

I have one animating geometry, with 998 points.

I want to basically keep the entire animation in memory, and either switch the geometry using a cache sop for every frame, OR put all the points in a chop, trim and feed them to the geometry for every frame.

What’s faster?
tx
dani

The Cache SOP would be faster, but it will use up more memory. Depending on the length of the animation it will likely not be an issue though.