I am generating some geometry that has two distinct UV channels - I can confirm this works within Touchdesigner.
I want to export that geometry as an .FBX and keep the two UV channels.
It appears that the second channel is lost after export, am I doing something wrong -or- is this not possible with the “save as FBX” function?
Thanks!
1 Like
Mallin
June 28, 2023, 2:43pm
2
Bumping this up for visibility…
Mallin
March 1, 2024, 5:25pm
3
Almost a year later from initial post – why not try one more bump – maybe someone will see this!
JetXS
March 1, 2024, 5:29pm
4
Hey @Mallin
Can you please share a sample file with your setup and steps to reproduce?
Then we will look into it and see if something is off in your file, and if the team can come up with a solution or a fix if it’s a bug.
Otherwise it’s quite difficult to help or give an input.
Thanks,
Michel
Mallin
March 1, 2024, 10:27pm
5
Hey @JetXS
I made a project file, complete with meshes and a blender export as well as annotations!
FBX_UV_Example.zip (131.0 KB)
The question is, when right-clicking a sop in TD and saving it as an .fbx, it does not appear to include all of the UV channels, just the first set of three [0-2]
Is this intended, is this a bug, and in either case can it be added/fixed to include all UV channels?
Thanks - let me know!
JetXS
March 1, 2024, 10:30pm
6
This is great, thanks.
I’ll log this for a developer to look into it.
Best,
Michel
1 Like