We were thinking about creating a rigged 3D object in blender and then importing it into TD where we would have kinect integration. When a user walks by the structure, there is a wind force that is applied and it would add some movement to the structure.
If you have a structure like you have pictured there, where each complex sub shape needs to rotate as a rigid body, you probably need to rig it in 3d… OR just export the individual pieces, and import them into TouchDesigner, and parent them into a logical hierarchy - which btw is exactly how a rigged object is imported into Touch anyways!