Is it possible to have add 'wind' to a 3D structure?

We were thinking about creating a rigged 3D object in blender and then importing it into TD where we would have kinect integration. When a user walks by the structure, there is a wind force that is applied and it would add some movement to the structure.

Is it possible to do this in TD?

The simplest and easiest way to twist geometry is a twist SOP. lots of options, but it’s somewhat broad in it’s effect:

If you have a structure like you have pictured there, where each complex sub shape needs to rotate as a rigid body, you probably need to rig it in 3d… OR just export the individual pieces, and import them into TouchDesigner, and parent them into a logical hierarchy - which btw is exactly how a rigged object is imported into Touch anyways!