If I remember correctly this was done in C4D actually and it’s all prerendered. For that look, a 3D software like C4D is definitely the way to go. Maybe more experienced TD people can arrest me, but from what I’ve seen of pure 3D work in TD so far that type of rendering is not really easily achieved in real-time yet. (But if it’s possible, I would love to hear about it!)
So here TouchDesigner would serve more as a playback engine.
That being said, I do believe all the geometry generation and deformation could easily be done in TD and you could throw in a dash of GLSL for performance efficiency.
thanks for the feedback.
Yes this is how i imagined it was done.
I was wondering because it is quite easy in TD to generate some noise and deform a mesh. It seems harder to add in some nice lightings and texturing though
@Gallo, I have slowly started looking at the GLSL part of TD, and now I am pretty confident one could come close to that look in TD. I have been able to push the amount of polygons pretty far on my 1080 card, so one could come pretty close to that level of geo details. I haven’t tried it in TD, but I am also pretty sure one could get away with using an old 3D lighting tricks that involves using a dome of lights to get to the nice soft shadows look this segment of the piece has.
Obscura has a partner installation on the same display. Knowing the resolution and build for that installation I can confirm that what you’re seeing here can be done in Touch, and can be done in real time - though it does take some practice and careful organization to achieve that kind of effect.