Is there a way to get a 1 to 1 camera viewport render? Im having issues with geometry shadows when I add light, but I just want a flat polygon look without AO or the render tops processing. I can’t figure out how to just get the same viewport look in the rendertop. If I add ambient light and SSAO it gets pretty close but there is flickering. The camera viewport just looks fine, how can I just render like that?
I’m not sure if this is what you want, but you can use the OP Viewer TOP to just directly display the Geometry COMP’s viewport without having any render tops. One issue is that this uses the camera built into the geo’s viewport, so it won’t work with the Camera you were using for the render top.
Hi thanks for the reply!
Im not too familiar with the op viewer comp. I can get the opview to display the camera no problem, but Im not sure how I can get that to render out a clip.
If you use the Op Viewer TOP rather than the comp it will be a texture output just like the Render TOP and you can feed that to a Movie File OUT to record it if you want.